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- global stageWide, stageTall, progressSprite
-
- on exitFrame
- offsetH = (stageWide / 2) - the locH of sprite progressSprite - 23
- offsetV = (stageTall / 2) - the locV of sprite progressSprite - 31
- aSprite = progressSprite
- repeat while aSprite <= (progressSprite + 6)
- set the puppet of sprite aSprite to 1
- set the loc of sprite aSprite to the loc of sprite aSprite + point(offsetH, offsetV)
- aSprite = 1 + aSprite
- end repeat
- updateStage()
- end
-